Ballpack Tutorial---PES 2009 PC

Diposting ku AliffiA Satriani Kurniawan | 12:15 PM

Required Tools:


* Game Graphic Studio

* Kitserver 8 - must be properly installed

* Image-editing program (Adobe Photoshop (I use 7.0 other tutorial is expected for other versions but are analogous), GIMP (freeware, download for example here: Chip.de), etc.)


Provided by me, Tools: Download (includes a tutorial. Txt, screenshots, sample folder structure, the two. Psd files, as well as a. ATN file for Photoshop)



1. Preparation


The first thing you have to be clear about what balls you have ever ball in his pack would like to see, to stand a total of 10 courses to choose from (in Figure 1.1 marked with orange). The 10 balls are then only in the ball game with free choice selected (Friendship Game, Get to legend, master league, etc.), in addition, there is a slot for the ball, CL modes. What the other balls are because I have not tried.

After looking out the balls to add the. Bin files (in the balls for PES 2008/2009 are both texture and model in the same file) in the following sub-folder of the PES 2009 installation directory: “… \ Pro Evolution Soccer 2009 \ kitserver \ img \ cv01.img “and renames them according to the numbers of Figure 1.1 in order to:


for 1 Ball game selection: “xyz_2.bin”

for 2 Ball: “xyz_3.bin” (xyz refers to any word that is most unnamed_x.bin elected)



for 8 Ball: “xyz_9.bin”

for 9 Ball: “xyz_12.bin”

for 10 Ball: “xyz_14.bin”


CL for the ball: “xyz_11.bin”


Result should look like: Figure 1.2


And to complete preparations, we need a picture of each ball, you can either search through a search engine or you can use, as in my example (Fig. 1.3), a screenshot ( “print” button and then click in an image editing program into a new document):


Fig.1.1: hiw4vb4t Ballpack Tutorial by arctic monkeyFig.1.2: fr43r2ef Ballpack Tutorial by arctic monkey


Fig.1.3: 3xjx68pu Ballpack Tutorial by arctic monkey


2. Creating the Graphics Preview


For each of the sought-out photos of the background must now be removed to take the selection ellipse and a circle of moves exactly with the edge of the ball closes and returns this selection, with a right click on the selection and a subsequent click on “Invert Selection” order (Fig. 2.1). Then press the “Delete” button so that only the ball left. (Fig 2.2)


If the layer in the Layers dialog than background must be kept so, before removing with a double click on the layer and then clicking OK, change. (Fig. 2.3)

Next, the ball to the right size market. I have the above downloaded an action file (extension:. ATN) settled for Photoshop, the file you need to open with Photoshop, then cut the ball selected in the log dialog to tab switch action, the cutting action in the folder and select Preview Ball Action with a click on the small triangle run. Result: Figure 2.4 This. ATN file does nothing other than that they first work on the smaller ball (in Photoshop is the function of trimming), and then the size of the image is changed (Width: 3.77 cm, height: 3, 74). In case you for some reason. ATN can not use / want (for example, because it uses a different Bilbearbeitungsprogramm) you can of course also the steps of hand-carried.

Now it opens the file “Konami_Preview_Bälle.psd” from the Download and insert the ball, using copy, between the two levels of the file. (Fig. 2.5)

Png should be saved as a result of this to come out: Fig 2.6.


Fig.2.1: wit6gpur Ballpack Tutorial by arctic monkey Fig.2.2: mi8c6q9l Ballpack Tutorial by arctic monkey


Fig.2.3: r3sg4v4c Ballpack Tutorial by arctic monkeyFig.2.4: olhdj9lk Ballpack Tutorial by arctic monkey



Fig.2.5: u6c4f38t Ballpack Tutorial by arctic monkey Fig.2.6: qtqzt97j Ballpack Tutorial by arctic monkey


After each of the balls such a small graph is created, open the “Download the attached” preview_cv05_unnamed_136.psd “and add the small balls the numbers accordingly. (Fig. 2.7)

For the CL Preview ball must not be created because the vacant position is not in the game is displayed.

These ready-made graphics from their stores and add them into the GGS unnamed_136.bin the folder cv05.img in Kitserver On. (Fig. 2.8)


Fig..2.7: wo6568nd Ballpack Tutorial by arctic monkey Fig..2.8: ivbrr34r Ballpack Tutorial by arctic monkey



3. Designation of balls


Finally, we still favor the ingame also the correct name is displayed. To do this we create in the “names” folder of the Kitservers a text document named “balls.txt” which is structured as follows:


# Ball names map

# Format: , “”

# where ball number is an integer from 1 to 15.


1, “Ball 1″

2, “Ball 2″

3, “Ball 3″

4, “Ball 4″


5, “Ball 5″

6, “Ball 6″

7, “Ball 7″

8, “Ball 8″

11, “Ball 9″

13, “Ball 10″


Always use the correct name (in my case, the “Adidas Kopanya” instead of the ball 4) and finished the ball pack.

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